Design philosophy
Clarify follows the cozy game ethos: no pressure, no punishment, just a clean puzzle you can think through at your own pace.
Key decisions
- No timer: Time pressure changes the entire feel of a game. We chose patience over speed.
- Daily reset: Everyone plays the same puzzle each day — this creates a shared experience.
- Reversible moves: Undo is unlimited, because learning from mistakes is part of the fun.
Measurement
We measure everything: move counts, completion rates, replay frequency. Data tells us what works.
What we'd change
If we had more time, we'd add more level themes and a hint system that doesn't spoil the puzzle.